Brokerages Expect Esports Entertainment Group, Inc. (NASDAQ:GMBL) Will Post Quarterly Sales of $18.07 Million

Equities analysts predict that Esports Entertainment Group, Inc. (NASDAQ:GMBLGet Rating) will announce sales of $18.07 million for the current quarter, Zacks Investment Research reports. Three analysts have made estimates for Esports Entertainment Group’s earnings. The highest sales estimate is $19.30 million and the lowest is $17.20 million. Esports Entertainment Group reported sales of $5.40 million during the same quarter last year, which indicates a positive year-over-year growth rate of 234.6%. The firm is expected to announce its next quarterly earnings report on Monday, January 1st.

On average, analysts expect that Esports Entertainment Group will report full-year sales of $70.41 million for the current year, with estimates ranging from $69.00 million to $72.20 million. For the next year, analysts expect that the business will report sales of $94.87 million, with estimates ranging from $90.01 million to $100.50 million. Zacks’ sales averages are an average based on a survey of sell-side research analysts that cover Esports Entertainment Group.

A number of equities analysts have recently commented on GMBL shares. Roth Capital lowered shares of Esports Entertainment Group from a “buy” rating to a “neutral” rating in a research report on Thursday, February 24th. Benchmark dropped their target price on shares of Esports Entertainment Group from $20.00 to $4.00 and set a “speculative buy” rating on the stock in a research report on Wednesday, February 23rd. HC Wainwright dropped their target price on shares of Esports Entertainment Group from $14.00 to $6.00 and set a “buy” rating on the stock in a research report on Wednesday, February 23rd. Finally, Zacks Investment Research raised shares of Esports Entertainment Group from a “hold” rating to a “buy” rating and set a $0.75 target price on the stock in a research report on Tuesday. One analyst has rated the stock with a hold rating and four have issued a buy rating to the stock. According to data from MarketBeat.com, Esports Entertainment Group has a consensus rating of “Buy” and an average target price of $8.95.

A number of institutional investors and hedge funds have recently bought and sold shares of GMBL. Marshall Wace LLP acquired a new stake in shares of Esports Entertainment Group in the 3rd quarter valued at $399,000. Trexquant Investment LP acquired a new stake in shares of Esports Entertainment Group in the 3rd quarter valued at $106,000. Raymond James & Associates boosted its stake in shares of Esports Entertainment Group by 20.1% in the 3rd quarter. Raymond James & Associates now owns 69,316 shares of the company’s stock valued at $465,000 after purchasing an additional 11,577 shares in the last quarter. Goldman Sachs Group Inc. boosted its stake in shares of Esports Entertainment Group by 45.6% in the 4th quarter. Goldman Sachs Group Inc. now owns 39,127 shares of the company’s stock valued at $137,000 after purchasing an additional 12,251 shares in the last quarter. Finally, Virtu Financial LLC acquired a new stake in shares of Esports Entertainment Group in the 4th quarter valued at $86,000. Hedge funds and other institutional investors own 12.72% of the company’s stock.

NASDAQ:GMBL opened at $0.59 on Friday. Esports Entertainment Group has a 12 month low of $0.54 and a 12 month high of $13.74. The firm has a market cap of $15.15 million, a price-to-earnings ratio of -0.24 and a beta of 0.93. The company’s 50 day moving average is $0.85 and its 200-day moving average is $3.24.

Esports Entertainment Group Company Profile (Get Rating)

Esports Entertainment Group, Inc operates as an iGaming and entertainment company in the United States and internationally. The company operates Vie.bet, an esports focused platform; Sportnation.bet, an online sportsbook and casino; iDefix, a casino-platform; Bethard, an online sportsbook and casino; Vie.gg, an online esports wagering website; and ggCircuit, a local area network center management software for managing mission critical functions, such as game licensing and payments.

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