Esports Entertainment Group (NASDAQ:GMBL – Get Rating) is one of 34 public companies in the “Amusement & recreation services” industry, but how does it contrast to its peers? We will compare Esports Entertainment Group to related companies based on the strength of its risk, institutional ownership, dividends, analyst recommendations, earnings, valuation and profitability.
This is a summary of current ratings for Esports Entertainment Group and its peers, as provided by MarketBeat.com.
|Sell Ratings||Hold Ratings||Buy Ratings||Strong Buy Ratings||Rating Score|
|Esports Entertainment Group||0||1||3||0||2.75|
|Esports Entertainment Group Competitors||73||271||381||10||2.45|
Earnings & Valuation
This table compares Esports Entertainment Group and its peers top-line revenue, earnings per share and valuation.
|Gross Revenue||Net Income||Price/Earnings Ratio|
|Esports Entertainment Group||$16.78 million||-$26.37 million||-0.15|
|Esports Entertainment Group Competitors||$914.79 million||-$75.39 million||67.30|
Esports Entertainment Group’s peers have higher revenue, but lower earnings than Esports Entertainment Group. Esports Entertainment Group is trading at a lower price-to-earnings ratio than its peers, indicating that it is currently more affordable than other companies in its industry.
This table compares Esports Entertainment Group and its peers’ net margins, return on equity and return on assets.
|Net Margins||Return on Equity||Return on Assets|
|Esports Entertainment Group||-115.86%||-44.43%||-25.91%|
|Esports Entertainment Group Competitors||-2,733.84%||-2.38%||-207.36%|
Risk and Volatility
Esports Entertainment Group has a beta of 1.07, meaning that its stock price is 7% more volatile than the S&P 500. Comparatively, Esports Entertainment Group’s peers have a beta of -0.49, meaning that their average stock price is 149% less volatile than the S&P 500.
Insider & Institutional Ownership
19.8% of Esports Entertainment Group shares are held by institutional investors. Comparatively, 34.0% of shares of all “Amusement & recreation services” companies are held by institutional investors. 16.2% of Esports Entertainment Group shares are held by company insiders. Comparatively, 29.4% of shares of all “Amusement & recreation services” companies are held by company insiders. Strong institutional ownership is an indication that hedge funds, endowments and large money managers believe a company will outperform the market over the long term.
Esports Entertainment Group beats its peers on 7 of the 13 factors compared.
About Esports Entertainment Group (Get Rating)
Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. The company operates Vie.bet, an esports focused platform; Sportnation.bet, an online sportsbook and casino; iDefix, a casino-platform; Bethard, an online sportsbook and casino; Vie.gg, an online esports wagering website; and ggCircuit, a local area network center management software for managing mission critical functions, such as game licensing and payments. It also organizes professional and amateur esports events. The company was formerly known as VGambling, Inc. and changed its name to Esports Entertainment Group, Inc. in May 2017. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in St. Julian's, Malta.
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