Super League Enterprise, Inc. (NASDAQ:SLE) Short Interest Update

Super League Enterprise, Inc. (NASDAQ:SLEGet Free Report) was the recipient of a significant growth in short interest during the month of July. As of July 15th, there was short interest totaling 151,400 shares, agrowthof175.3% from the June 30th total of 55,000 shares. Based on an average trading volume of 204,600 shares, the short-interest ratio is currently 0.7 days. Approximately19.2% of the company’s shares are short sold. Approximately19.2% of the company’s shares are short sold. Based on an average trading volume of 204,600 shares, the short-interest ratio is currently 0.7 days.

Analysts Set New Price Targets

Separately, Wall Street Zen upgraded Super League Enterprise to a “hold” rating in a research note on Saturday, June 28th.

Read Our Latest Stock Analysis on SLE

Super League Enterprise Trading Up 0.2%

Shares of NASDAQ SLE opened at $4.16 on Tuesday. The stock has a market cap of $3.66 million, a P/E ratio of -0.06 and a beta of 1.74. Super League Enterprise has a 12-month low of $3.91 and a 12-month high of $53.20. The business’s fifty day simple moving average is $5.23 and its 200-day simple moving average is $11.36.

Super League Enterprise (NASDAQ:SLEGet Free Report) last announced its quarterly earnings data on Thursday, May 15th. The company reported ($10.00) earnings per share (EPS) for the quarter, beating the consensus estimate of ($12.00) by $2.00. The business had revenue of $2.72 billion for the quarter, compared to analysts’ expectations of $1.20 million. Super League Enterprise had a negative return on equity of 1,169.11% and a negative net margin of 105.13%. On average, equities analysts forecast that Super League Enterprise will post -2.16 EPS for the current fiscal year.

Super League Enterprise Company Profile

(Get Free Report)

Super League Enterprise, Inc creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs.

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