American Century Companies Inc. grew its position in shares of Roblox Corporation (NYSE:RBLX – Free Report) by 63.4% during the third quarter, according to its most recent filing with the Securities and Exchange Commission (SEC). The fund owned 1,321,830 shares of the company’s stock after buying an additional 512,832 shares during the period. American Century Companies Inc. owned 0.20% of Roblox worth $183,100,000 at the end of the most recent reporting period.
Other large investors also recently added to or reduced their stakes in the company. Pilgrim Partners Asia Pte Ltd purchased a new stake in Roblox during the third quarter valued at about $26,000. Total Investment Management Inc. purchased a new position in shares of Roblox in the second quarter worth about $29,000. Whittier Trust Co. of Nevada Inc. bought a new stake in shares of Roblox in the third quarter valued at approximately $37,000. Root Financial Partners LLC purchased a new stake in shares of Roblox during the 3rd quarter valued at approximately $38,000. Finally, Salomon & Ludwin LLC bought a new position in Roblox in the 3rd quarter worth approximately $41,000. Hedge funds and other institutional investors own 94.46% of the company’s stock.
Roblox Stock Performance
NYSE RBLX opened at $68.46 on Friday. Roblox Corporation has a 52-week low of $50.10 and a 52-week high of $150.59. The company has a fifty day moving average of $73.63 and a 200-day moving average of $101.51. The company has a market capitalization of $45.29 billion, a P/E ratio of -44.17 and a beta of 1.63. The company has a debt-to-equity ratio of 2.65, a quick ratio of 0.96 and a current ratio of 0.96.
Insider Activity at Roblox
In related news, insider Arvind Chakravarthy sold 40,646 shares of the business’s stock in a transaction that occurred on Wednesday, February 11th. The stock was sold at an average price of $67.23, for a total value of $2,732,630.58. The transaction was disclosed in a filing with the Securities & Exchange Commission, which is available at this hyperlink. Also, Director Anthony P. Lee sold 66,000 shares of the company’s stock in a transaction that occurred on Monday, December 1st. The stock was sold at an average price of $92.54, for a total value of $6,107,640.00. Following the completion of the sale, the director directly owned 261,388 shares of the company’s stock, valued at approximately $24,188,845.52. This represents a 20.16% decrease in their position. Additional details regarding this sale are available in the official SEC disclosure. Insiders sold a total of 769,144 shares of company stock worth $57,789,280 in the last quarter. 12.92% of the stock is owned by company insiders.
Analyst Upgrades and Downgrades
A number of equities research analysts have issued reports on RBLX shares. Deutsche Bank Aktiengesellschaft set a $115.00 target price on shares of Roblox in a report on Tuesday, January 20th. B. Riley Financial started coverage on Roblox in a research report on Tuesday, December 9th. They issued a “buy” rating and a $125.00 price target for the company. Macquarie Infrastructure increased their price objective on Roblox from $158.00 to $164.00 and gave the stock an “outperform” rating in a report on Tuesday, November 4th. Wells Fargo & Company set a $97.00 target price on Roblox in a research note on Monday, February 9th. Finally, Wolfe Research set a $100.00 target price on Roblox in a report on Monday, January 5th. One equities research analyst has rated the stock with a Strong Buy rating, seventeen have issued a Buy rating, seven have assigned a Hold rating and two have assigned a Sell rating to the company. According to data from MarketBeat.com, the stock presently has a consensus rating of “Moderate Buy” and a consensus target price of $119.44.
Read Our Latest Stock Analysis on RBLX
About Roblox
Roblox Corporation operates Roblox, a user-generated online platform that enables people to create, share and monetize immersive 3D experiences and games. The core offering centers on Roblox Studio, a development environment that allows independent creators and studios to design interactive worlds using the company’s building tools and scripting language. Content on the platform spans games, virtual hangouts, branded experiences and live events, all delivered through a persistent social environment.
Roblox’s business model is built around its virtual economy and creator ecosystem.
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