Contrasting GCL Global (NASDAQ:GCL) & Nintendo (OTCMKTS:NTDOY)

GCL Global (NASDAQ:GCLGet Free Report) and Nintendo (OTCMKTS:NTDOYGet Free Report) are both consumer discretionary companies, but which is the better business? We will compare the two businesses based on the strength of their valuation, risk, profitability, institutional ownership, earnings, dividends and analyst recommendations.

Insider and Institutional Ownership

36.5% of GCL Global shares are held by institutional investors. Comparatively, 0.0% of Nintendo shares are held by institutional investors. 49.4% of GCL Global shares are held by company insiders. Strong institutional ownership is an indication that hedge funds, large money managers and endowments believe a stock is poised for long-term growth.

Analyst Ratings

This is a breakdown of recent ratings and recommmendations for GCL Global and Nintendo, as provided by MarketBeat.com.

Sell Ratings Hold Ratings Buy Ratings Strong Buy Ratings Rating Score
GCL Global 0 0 0 0 0.00
Nintendo 0 2 3 1 2.83

Profitability

This table compares GCL Global and Nintendo’s net margins, return on equity and return on assets.

Net Margins Return on Equity Return on Assets
GCL Global N/A N/A N/A
Nintendo 19.61% 9.77% 7.81%

Volatility & Risk

GCL Global has a beta of 0.37, suggesting that its stock price is 63% less volatile than the S&P 500. Comparatively, Nintendo has a beta of 0.56, suggesting that its stock price is 44% less volatile than the S&P 500.

Earnings & Valuation

This table compares GCL Global and Nintendo”s revenue, earnings per share and valuation.

Gross Revenue Price/Sales Ratio Net Income Earnings Per Share Price/Earnings Ratio
GCL Global $142.07 million 2.32 $5.59 million N/A N/A
Nintendo $7.65 billion 14.83 $1.84 billion $0.42 52.00

Nintendo has higher revenue and earnings than GCL Global.

Summary

Nintendo beats GCL Global on 10 of the 12 factors compared between the two stocks.

About GCL Global

(Get Free Report)

GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms.

About Nintendo

(Get Free Report)

Nintendo Co., Ltd., together with its subsidiaries, develops, manufactures, and sells home entertainment products in Japan, the Americas, Europe, and internationally. It also offers video game platforms, playing cards, Karuta, and other products; and handheld and home console hardware systems and related software. The company was formerly known as Nintendo Playing Card Co., Ltd. and changed its name to Nintendo Co., Ltd. in 1963. Nintendo Co., Ltd. was founded in 1889 and is headquartered in Kyoto, Japan.

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